cascade fault

Journal of Ludwig Lazarus, M.D. - entry 124

Lazaro, MU6 (7 base) - Session 124 – Mar 1, 2026
DM Mann – Spokelands 1 – OD&D
with Snakeskin Strutta, Gryndwel, Uale Xerive, and The Marquis
Super Adventure 2: Blip on the Heatmap. Looted Pyrrha the racist Pyromancer’s estate.

Money from sorties into Žem finally ran out. Been near a decade at leisure. Neglected practicals.

Coincidentally, new door in the Cage, not far from the Onion Tower. Opens on an unfamiliar hub - a wheel beneath the Wheel. Spokelands, city of Blip.

Citizenry are human-type prime-normals. No sign of eldish occupation. Pre- or post-dialectic? Unsure. Doesn't matter for now - current state of unrest means opportunity for contract work.

Outlawry declared against prominent local fire-witch. Pyrrha? (Note: Cognitive scheme appears to bias for nominative determinism.) Some kind of protocol dispute - language unbecoming of an aristocrat or similar. Religious differences of no importance. Key point: her estate is forfeit.

Signed up with local condotierri:

We head to target's domicile.

Volcano lair. Traditional. (Bit showy.) Conspicuous.

After brief discussion, adjunct Steve becomes impatient and takes the wall down - typical, rude - with his very interesting pickaxe (noted for recovery).

Mr. 'Strutta' proves very professional - quickly, quietly, and safely shepherds us up onto the balcony. We arrive in target's bedroom. One room over, she's bathing - foolish.

Door opens. Single guard, good angles, offset doorway, no vertical concavities, wet floor - ideal conditions for fulmination. Properly lined shot breaks across the room a half-dozen times. Both target and guard immediately disabled. Clean. She didn't even put down her periodical (intra-humanity dispute-fomentation manual, Karolus Ecclesia - wasteful).

Staff recognize our right of ownership - mastery is of course self-evident. Refreshing to visit municipality with respect for rule of Law. (Guards appear to be mollusciforms grown into armored shell - unusual. Moderately cleaner than Walking Wet. Probably expensive. Noted.)

I set to gathering and tabulating the take. Lots of coin, assorted arms, well-appointed laboratory. Some objects of interest, including a tattooing machine pre-charged with metamorphic inks. Might as well - not my skin.

Others work up some kind of prank for subsequent looters. Unimportant - we're nearly done here.

At some point the adjuncts turn on us - assume breaking protocol again (locals are sensitive). They don't get far - cut down by guards and countermagics. The Overworld conduit nearly burns himself out on this and other supplementary tasks. Still breathing, though - resilient.

And then back to town. Simple job.

Some other crew about to head out - too late. Two prime-normals, umbral seraphoid, sea-blooded degenerate (ah, suddenly recalling poor Ooluu...), some kind of novel sugar-golem, a few more p-zombies. Fascinating. Too risky to get cranial measurements. Unlikely to be friendly under current circumstance, but good to note the local talent.

Considering buying property in town.


The take:
- Diamond-pattern tattooing (stores a weapon to be withdrawn later)
- Anti-Aging treatment (prevents aging naturally)
- Flight Dust (2d6 hours, 3 uses)
- Lava Flower (immune to flame, 3 rounds)
- 16,740 gp